The game studio Flippfly is run by two brothers, Aaron and Forest. I first heard of them when I compiling a list of Kickstarter games for the Mac for macgamerhq. I took a closer look at Race the Sun and reviewed the game for the Mac when it was launched a couple of years ago. I continued to follow the game it was astonishing to see how big it grew. I've always been a big believer in simple games with focus on concept and gameplay over visual pizzaz, and Race the Sun is the game which I feel follows that direction.
When I played the game and showed it to my friends, I had to literally wrest my laptop back from them. This game is ridiculously addictive. If you haven't already gotten it, here's the Steam link. Or the GOG link if that's your style.
I looked up the studio Flippfly, and seeing that it was run by a couple of genuinely nice people, I decided to find out more about their game and the philosophy behind their game making. They were more than kind enough to share what they had learnt and I think it is really cool to see how indie game developers go about their art.
This is the first of a multiple part article and I'll cover a little more about Race the Sun, their epic new way of ideating for new games and even Absolute Drift which is an absolute banger of game.
Forest and Aaron |
sap. How did the idea for Race The Sun come about? What was the inspiration?
Forest: Aaron brought over a Google Sketchup image of an endless flat space with a few sparse buildings in it. He said something like “Wouldn’t it be great to fly through that really fast, forever”.
Forest: Aaron brought over a Google Sketchup image of an endless flat space with a few sparse buildings in it. He said something like “Wouldn’t it be great to fly through that really fast, forever”.